Stay Tuned for Future Activities.
2024: A Year in Reivew
Signup deadline for the Winter 2025 League is January 5
Adult Basketball Leagues offer fast-paced competition with a full season and playoffs. Teams compete in Fall, Winter and Spring leagues, playing for cash awards for both regular season and playoff champions. To register, teams must submit a completed Team Registration Form, full roster (up to 16 players, due by the first game), and league fee—no partial payments or phone holds.
Our 3-on-3 adult basketball tournaments offer high-energy competition with all games self-officiated. Teams compete in a round robin format before advancing to a single-elimination playoff, and champions take home cash prizes. These seasonal tournaments bring added excitement to our basketball lineup, with themed events for each season.
Team Registration must include all of the following:
* No partial payments or deposits accepted. ** No slots are held over the phone.
It is the captains’ responsibility:
If it is known that the captain is unavailable during a certain period of time, it is the responsibility of that captain to call or email the Athletic Supervisor and submit another contact name, if other than the assistant captain.
Ejection
If a player is ejected, they must leave the gym immediately. Failure constitutes an automatic forfeit.
All players are allowed five (5) personal fouls per game. A player fouls out of the game upon committing their fifth personal foul.
Two free throws are hot for all shooting fouls (unless the basket counts), technical fouls, and intentional fouls. The bonus rule is in effect upon a team committing their seventh (7) team foul. A double bonus begins when a team commits 10 or more fouls. Technical fouls are considered personal, as well as team fouls. All common (non-shooting) fouls are taken out-of-bounds.
Any player ejected from a game for any reason is suspended for a minimum of one (1) game or more depending on the Athletic Supervisor’s decision.
If a player gets a foul, they must sit on the bench for two minutes. No exceptions.
Each team must use a time out when receiving a technical foul. Teams and players are fined $25 for each player that receives two (2) technical fouls or ejected from the game for any reason. This fee must be paid in full before the next scheduled game. If this fee is not paid, the player is not allowed to play, and the team is required to pay the fine for that player. Every 3 technical fouls (no matter when it came, first game, second game, and last game) also receive a $25 dollar fine. If this fee is not paid, the team receives a forfeit. Forfeit fees and rules apply. Any player receiving two technical fouls in one game is removed from the game and must leave the facility. Any team receiving three technical fouls forfeits the game. Officials or staff may issue technical fouls or remove a player from the game or facility.
Dunking is permitted during gameplay but is not allowed before or after the game. Any player violating this rule shall receive a technical foul. If a player hangs on the rim it is an automatic technical foul with possible ejection from the game.
An ineligible player is:
Game Ball
Free Throws
A post-season tournament is conducted at the end of the league play. Regular season and post-season tournament awards vary.
Fill Out Roster – Rosters can be filled out online on our website.
Disagreement
If at 2 minutes remaining in the game, a team losing by 13 or more points the clock shall remain a running clock.
Standings are calculated by 1. The highest winning percentage ties are considered a ½ win and a ½ loss.
Tiebreaker Policy for playoff seeding are the following procedures, in order, until all ties are broken:
All games consist of two, twenty-two-minute (22) halves with three-minute half time.
The clock runs continually except for the last two minutes of the second half, time-outs, and technical foul situations. The clock does not stop for any other reason, including, but not limited to, shooting fouls and intentional fouls.
Each team is allowed two (2), thirty-second timeouts per game.